Thursday, February 9, 2012

Random fun!

Here's a song to play :)
(You and I... by IU)


int buzzerPin = 4;
int eighth = 150;
int quarter = 300;
int sixteenth = 75;
int e_rest = 188;
int q_rest = 375;
int s_rest = 98;

#include "pitches.h"

void setup(){
  Serial.begin(9600);
  Serial.println("start");
   tone(buzzerPin,NOTE_G5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_G5,quarter);
  delay(q_rest);
  tone(buzzerPin,0,200);
  delay(250);

  // end of first phrase

  tone(buzzerPin,NOTE_AS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_G5,eighth);
  delay(e_rest);
  tone(buzzerPin,0,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_F5,eighth);
  delay(e_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E5,quarter);
  delay(q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);

  // end of first cascade


  tone(buzzerPin,NOTE_G5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E6, eighth);
  delay(e_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_G6,quarter);
  delay(q_rest);

  //End second phrase

  tone(buzzerPin,NOTE_G5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_C6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_G6,eighth);
  delay(e_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_F6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_AS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_E6,eighth);
  delay(e_rest);
   tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,eighth);
  delay(e_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);

// End second cascade


  tone(buzzerPin,NOTE_G6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_G6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_F6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_E6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_C6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
   tone(buzzerPin,NOTE_B5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_D6,quarter+eighth);
  delay(q_rest);


  tone(buzzerPin,0,eighth);
  delay(q_rest);

  tone(buzzerPin,NOTE_G6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_G6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_F6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_E6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_F6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_E6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_D6,eighth);
  delay(e_rest);
   tone(buzzerPin,NOTE_C6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_C6,quarter);
  tone(buzzerPin,NOTE_C6,quarter+quarter+eighth);
  delay(q_rest);
  tone(buzzerPin,0,quarter+eighth);
  delay(q_rest);

  //End third phrase

  tone(buzzerPin,NOTE_G5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_AS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_G5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_F6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_G5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_F6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E6,quarter);
  delay(q_rest);

//End third cascade

  tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_GS5,quarter+eighth);
  delay(q_rest);
  tone(buzzerPin,NOTE_FS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_FS5,quarter);
  delay(q_rest);

  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_GS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_FS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,quarter+eighth);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_E5, quarter+eighth);
  delay(q_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_FS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_FS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_GS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_CS6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_CS6,quarter);
  delay(q_rest);
  tone(buzzerPin,0,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,quarter);
  delay(q_rest);


  tone(buzzerPin,NOTE_CS6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,quarter+eighth);
  delay(q_rest+e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth+quarter);
  delay(q_rest+e_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,quarter);
  delay(q_rest);
  tone(buzzerPin,0, quarter);
  delay(q_rest);

  tone(buzzerPin,NOTE_E5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_FS5,quarter+eighth);
  delay(q_rest+e_rest);
  tone(buzzerPin,NOTE_E5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_E5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B4, quarter);
  delay(q_rest);



 tone(buzzerPin,NOTE_E5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_GS5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,eighth+quarter);
  delay(e_rest+q_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_A5,eighth+quarter);
  delay(e_rest+q_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_E6,quarter+quarter+eighth);
  delay(e_rest);

  tone(buzzerPin,NOTE_A5,quarter);
  delay(q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,quarter);
  delay(q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_B5,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_D6,eighth);
  delay(e_rest);
  tone(buzzerPin,NOTE_CS6,eighth+quarter+quarter);
  delay(e_rest+q_rest+q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_B5,eighth+quarter+quarter);
  delay(e_rest+q_rest+q_rest);
  tone(buzzerPin,0,quarter);
  delay(q_rest);
  tone(buzzerPin,NOTE_A5,quarter+quarter+eighth);
  delay(q_rest+q_rest+e_rest);
}
void loop(){
}


To play this, you also need "pitches.h" which consists of the following:

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

Enjoy!

No comments:

Post a Comment